Here is an introduction to some
characters that appear in Ruins.
Most of the characters you see in Ruins are instances of Prontera Parish members,
friends of the Parish, and additional characters from their storylines. It's
a sad fact of the matter, however, that some of these characters which I've
modified from the incarnations we've come to know and love will not get a
full explanation in the comic itself.
So, let's see what we can do here.
Elrick Starfall: The Black Phoenix
Typically called "The Black Phoenix" or "Orbonne's Assassin"
to those who respect him less than they should. Elrick is from another land,
and came here as a refugee with the remains of his dynasty. When they were
found and wiped out in a sneak attack by his enemy clan, he vowed revenge.
Orbonne made him a deal, and with the power of the black shard, the Black
Phoenix rose from the ashes of the Jade. The reborn clan wreaked their bloody
revenge on their home continent. Now, the head of the Wolf clan leader sits
inside Elrick's column in the chamber of Crystal Hearts.
Talien Rahl and Violet Blanchard: Death
Talien and Violet, represented by the Tarot Card 'Death', are not from this
How they got here and what they are doing here remains unknown.
Tornics: Emperor Blue
If Elrick is Orbonne's bloody right hand, then Tornics is the dagger in his
left. Tornics rarely leave's Orbonne's side, and works as a sorcerer
bodyguard. When he does leave Orbonne's side, he is watched constantly by
ninja. Tornics' black heart is considered both a merit and a flaw to Orbonne,
and it simply wouldn't do to have someone so close to you betray you ...
... Right, Irie?
Irie deArc: The Fool
Irie, Orbonne's Brother, is the polite, submissive brother that any strong
leader could want. His skills with the sword are mainly focused around
swinging as hard as he can and hoping he hit something with it. However, he hates
hurting people. He's followed Orbonne on all of his campaigns, hoping that by
staying at his brother's side, Orbonne will have less reason to watch him, or
end him. To a point, he's right. To a point.
Dareon Clearwater: The Hanged Man
The Clearwaters have seen hard times. Normally a family of Knights and
Protectors, the most brave and loyal of any in Prontera, they came upon
trouble when Orbonne drove them from their home with his control over the
A simple exile was ordered, but when a loud sound was heard during the
military move, combat broke out, and the Clearwaters were forced to flee the
city. Tomoe Gozen Clearwater valiantly gave her life for the others to
escape. Dareon blamed Orbonne for this cruelty, and he's right. No sword
felled the swords mistress ... it was black magic.
Lucieve is the leader of a small but powerful cell of the resistance, and has
the distinction of being one of the few who knew Orbonne before he changed.
The rest you will have to see for yourself.
Karaen Shikaru: Judgment
Karaen is Orbonne's knight, a bond he has worked hard to keep at a distance.
She is a strong leader of the knights. She lives better than either the king
or the queen. While Orbonne's body grows old, she hasn't aged a day since
they met. Her attitude towards Orbonne's rule is: "I'll outlive him, and
make sure none succeed him."
Rin DePrettz: Justice
Rin is a traveler of worlds, and is not the same Rin of the world of Ruins,
who was executed by Orbonne when Geffen fell. So far, next to nothing is
known about her origins. Is she our Rin, or a Rin from yet another
strange and unfamiliar world? We will find out.
Jim "Red" Harwund (AKA Sir Hawkeye): Lovers
After an attempted coup, Red was thrown in the dungeon as an example of
hopelessness to the rebels. No successful rescue has been launched, but the
Black Phoenix notches his saya for every rescue crew he slaughters. Soon,
he'll need a new saya.
Orbonne deArc: The Tower
Orbonne DeArc, our villain. Some time in his early career as an acolyte, he
lost the ability to heal, and his magic changed dramatically. Soon, all it
was good for was making him stronger, and he changed outlooks on his class.
Now that he is a Cardinal, he hardly uses magic at all, in favor of a more
direct approach. Now, his Mighty Staff and Stiletto are as feared as any
magic sword to have appeared in the last 100 years.
Thaddeus "Monkeybooya" Clearwater: The Hermit
One of the adopted sons of the Clearwater family, "Monkeybooya" has
a sharp and sarcastic wit, and speaks in the gutter patois of Alberta.
Thaddeus is a scout for his family, and subsequently the rebels.
Mako "Mako-chan" Tanaka: Temperance
Scion of Payon, Mako-chan and the Payon Rangers have, for the most part,
managed to keep a separatist movement of former Parishioners hidden away in
the mountains, where they take in refugees of Cardinal Orbonne's campaigns.
A dark shadow beneath the Sograt Desert's borders with the Orc Forests, she
preys on whatever happens to be nearby.
Vegi Bloodclaw: Chariot
Spurned for her strength and abandoned by allies, Vegi Bloodclaw sought
solace in the thick arms of the trolls. Not long afterwards, the trolls received
Orbonne's personal attention as the greatest single threat to his nation.
Now, she and the survivors roam the lands north of Prontera, rivaling the
Orcs for the #1 most dangerous group outside of Pronteran Civilized life.
Koneko De’Ment, Octavian Invictus, and Alen: The Knights of the Parish
Three of the many soldiers who belong to the Prontera Parish.
Emelkie: The Magician
A wizard, formerly of the Geffen Academy, and a survivor of its skills and
techniques. He now operates a rebel enclave in the Geffen "old
town," the area near where the tower was.
Dragon Wanderer: The Hidden Dragon
One of the great seers of our age, her real name is unpronounceable and in
its native language would be written in a form similar to
"^o^=3^o^." Seldom speaks in sentences longer than ones that fit
within a sale window, she is kept as one of the great secrets of the Pronteran
Rebels, the only group brave enough to run their rebellion directly under
(Note: DW represents the dragon in the shijin ten-chi no sho, in the same
sense that Elrick represents the phoenix.)
Magdalena: The Merchant
Magdalena represents many things to the Prontera Rebels. The strength of her
house and her character, Alberta's desire to remain free, and the secret
backing of the Merchant Guild.