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Bots: Why We Hate
'Em
November
2003
As far as I can remember, bots have been a scourge in Ragnarok
Online since Beta-1, and possible back in the game's Alpha
stages (but I didn't play then). The majority of users in
RO (especially veterans from earlier betas) who aren't botters
themselves likely hate bots. For someone new to RO, they
might not understand why there's such a hatred.
I for one think that they also pose a major problem concerning
the game itself.
To start off (this would be for people who don't know what
a bot is, or what they do - everyone else can continue on
:D ), bots are programs that automatically play one's character.
The program pretends it's a Ragnarok Online client, logging
in under the user's account and proceeds to control the
character of choice.
These aren't like IRC bots, or AIM bots, which are there
for fun and interactivity - all these bots do is walk around
a map and kill everything in sight. They powerlevel for
the user, so the user doesn't have to.
So if you've played RO for any length of time, you might
be tempted by the idea, and you might be confused as to
why people hate bots in the first place. In that case...
read on.
Bots in the Beginning
I started playing Ragnarok Online during its Beta-1 phase
- when the only maps that existed where the ones directly
connecting all the towns. Even then, bots existed in droves,
and any veteran can tell you they were downright rage inducing.
See, bot programs at this time were fairly rudimentary.
All they did was target and kill till ad infinitum. That
meant that they would killsteal AND loot from people who
were already fighting a monster - and no one likes having
someone help themselves to an enemy they're attacking, or
having their hard-earned loot taken from them.
They were pretty easy to figure out - they went from one
monster to another, in a perfect beeline and with no pause
between monster deaths. They also did not respond to anyone
who talked to them (obviously the bots were not programmed
to do so), and often several bots would repeatedly gang
bang a target without so much as a peep from any one of
them. And yes, there was a visibly distinct difference between
a group of bots and players in a share party that were using
party chat!
Beta-2 was even worse about it, but bots got smarter by
then, if only marginally. Nowadays, bots are far more 'adventurer
friendly', with most of them programmed to avoid monsters
being attacked, to not pick up loot that isn't theirs (or
not even pick up loot at all), and just mind their business.
With bot hunting becoming a big deal in iRO, bots also have
anti-GM avoidance routines - if a GM or a known bothunter
(provided on a .ini file) get within visual range of a bot,
it automatically hacks a teleport to keep themselves from
getting screenshotted.
(By the way, I am aware of the fact that there are
malicious people who have taken advantage of the bot hunting
spirit and have reported honest players, or have given some
players an ultimatum to give up rares or zeny or else be
reported as a bot. I condemn that stuff.)
So if bots are a lot more kind to players, why are they
still a problem? Well, one obvious reason is that just because
the bots are (by defualt) 'friendly' to other adventurers,
that doesn't mean they can't be programmed to do otherwise.
Killstealing and looting bots still exist. There's also
the moral issue, however...
Morality Issue: A Game's Meant
To Be Played
Ask yourself this; what point is there to have
the game played for you, when all there is to the game is
levelbusting anyway? There's no reward in Ragnarok Online
for being level 99/50, though (if you did it yourself) it's
still a great achievement game-wise.... if you did it yourself.
The fun this game offers is in the actual climb to that
maximum level, and not in being there. If you bot your way
to the top, you've missed the point of the game, because
there's nothing to do once you've hit that level!
Ragnarok Online is not Progress
Quest. This is an interactive environment in which
people talk and kill things. Progress
Quest, on the other hand, is much like the Seti@Home program
- you leave it running and the game automatically runs through
an endless number of RPG-like random encounters. No interaction
is required; you level up, get rare items and other things
just from the game running itself. If you do enjoy botting,
you're better off just playing Progress Quest instead.
On the other hand, the reason botting even exists in Ragnarok
Online might be attributed to Gravity's approach on the
game. As we all know, Gravity labels Ragnarok Online as
an MMORPG - that is, a Massively Multiplayer Online Role-Playing
Game. Question: where's the roleplaying? The
game breaks the fourth wall (NPCs know they're just characters
in a game, and there's no attempt at weaving a believable
RP world), and there's little to do besides kill things.
This sets the game up to be just another powergamer's paradise...
but that topic is best set aside for another essay.
If one bots to catch up with his friends who are a higher
level than they are, that's both a fault of the player and
a problem with how Gravity has set the game up. If the player
really wanted to catch up fast with his mates, he could
always have one of those friends tank him through novicedom,
or have an Acolyte or Priest friend keep him healed as he
fights harder targets. However, Gravity could have made
shared EXP parties a lot easier to form - trying to maintain
a five-level limit between characters is near impossible.
In my opinion, this level limit should be increased. Even
better, it should not exist at all, and be weighted towards
lower-level characters so that they have a chance of catching
up. Hey, at least it'd eliminate tanking parties (for the
people who hate them).... but I digress.
The Bot: A Tool For Denial of Service Attacks
The recent Open Beta-3 was undeniably the worst
period of bottage, and the reason was precisely because
many lamers from certain unsavory parts of the iRO community
flooded the server with botted accounts in an attempt to
lag the server down.
Friends have told me that in places like RO-World, people
could be seen boasting about how many bots they had running
at one time - apparently as many as ten or more, and many
would rush "to make an army of bot" whenever the
servers came back online from maitenence. These lamers were
intentionally trying to ruin the open beta service for the
rest of us, and given RO-World's track record (as well as
that of other communities), I'm not surprised.
Those of who played during that time know that the servers
had nearly 12,000 people playing on them each, towards the
end of the open beta. Once pay to play was announced, that
number sharply declined.
Although it's true a number of the people who stopped playing
were people who could not/would not pay for the game as
well as freeloaders and griefers out to make us all miserable,
I'm almost certain a significant percentage of these 'people'
were really botted accounts. During my stay at the Coal
Mines during that time, there were quite a few obvious bots
runing around, often with corresponding names (ones that
were similar to eachother, for example) or identical in
appearance.
In fact, friends of mine have also reported that soon after
the servers came back up from being down, they would already
see nearly 7,000 people on - in just the space of a few
minutes. In my experience, by the time people started hearing
about the servers being back, there would only be two hundred
at first. It may very well be that several thousand "accounts"
in the open beta were in fact bots.
You probably won't see bots used like that in the pay to
play beta, though. After all, only someone extremely bored,
malicious and with a fat paycheck would dare have multiple
paying bot accounts in an attempt to DoS the servers.
However, the fact that many users bot is still grating to
those who don't. Stemming from the morals thing, if someone
is having the game played for them when there is no use
in doing so, they are wasting bandwidth on people who are
actually at their computers and playing the game (or vending,
at least).
An Exploit of Ragnarok Online
And here's one of the more distasteful things
about bots.
As some of you may know, people have defied Gravity's regulations
and are peddling their accounts on E-Bay. (Keep in mind
that selling accounts is very illegal.) Many of them
are very highly leveled. Now, while I don't think they all
are, some of them might very well have been botted completely.
Take into account that Gravity already is against botting
in their regulations, and you've got a double whammy. People
exploiting the game to get money... and that isn't right.
In Closing...
So there you have it. If you bot, you're not
only violating a Gravity regulation, you're missing the
point of the game. If you "play" RO just to bot
and feel proud that you have an uber character without having
to actually hand-kill a poring, you're better off playing
games that cater to your tastes. Ragnarok Online is not
meant to be one of them.
Let the game be enjoyed by those who actually play it!
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