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Dead Branching
Towns and Spawn Points
November
2003
It's something that's (sadly) an all too common sight in
iRO. Ever since dead branches were first introduced to the
international service back in Beta-2, towns have rarely
had a moment that wasn't plagued by mass dead branch summons.
Walking through or even nearby a town has become about as
hazardous as walking through a minefield.
It should be no small surprise that the dynamic FAQ for
iRO has this following question in its top ten FAQs: "People
keep summoning monsters in town. I can't take it anymore!"
Dead Branches, while an incredibly fun item to use when
alone with friends or even just by yourself, is far too
easy to be used to grief. That was clearly evident by the
time the first iRO player got his hands on a dead branch
and used it; it's a belief of mine that most iRO players
think nothing of having fun at the expense of someone else,
and it's no more prevalent than in dead branching (as well
as the general attitude of dead branch enthusiasts).
You don't have to look far to see what most people do with
a dead branch. In the major RO communities, you'll see some
lamer croon about his latest "massacre" and provide
screenshots and talk about how many branches he used in
a town. These griefers always seek out large crowds of people
who are vending or in trading chatrooms (and therefore more
than likely not at their computers), armed with very large
numbers of branches, and obviously intent on everyone's
death.
But what's wrong with that, you might ask? Most DB enthusiasts
will proclaim that it's perfectly okay, and that people
in town will often cry for more monsters to kill. The people
want it, right? So what's the big deal? Why are there people
who hate this kind of thing, or call it griefing?
"A Pedestrian's Worst Nightmare"
I don't know of many people who would be pleased to have,
say, spent zeny on a warp to a town or walked all the way
to said town, only to be flattened by someone's mob of summoned
monsters. Indeed, it's quite irritating - especially if
you've lost EXP in, say, a warp that took you to the outside
maps of a town (especially the Culvert entrance, which is
a favorite spot for the griefers).
It's going to be even more worse if and when the penalties
for death become more severe - not only do you lose zeny
or waste time for trying to get to a town, you could drop
something rare and valuable or lose gobs of EXP for something
you couldn't even help - and of course, if item drops DO
get implemented in iRO, the griefers will just be provoked
to committing more acts of DB massacres in hopes of slaughtering
hapless travelers and picking up the goods. If that ever
happens, iRO will most likely wind up like Graal did when
it was free - PKing was so rampant, there was simply no
point to play the game. Newbies never got the chance to
become stronger and lamers would camp banks, killing pedestrians
trying to save the five cents they managed to find in a
player-hostile world. (What? You say that using dead branches
to kill someone isn't a form of PK? It is, but it's indirect.)
Thankfully, penalties for death aren't that bad right
now - and no one loses EXP in a city. However, 1%
EXP for people who are reasonably leveled can equate to
quite a lot of time lost because a lamer had to get his
jollies. And no one can simply deny that dying upon entering
a town isn't annoying.
What Does Gravity Say About It?
Going back to that Dynamic FAQ I mentioned, if
you took a look at it you'd see that Gravity's reply to
the issue was basically this, de-Engrishized:
"Dead branches were implemented because they're another
way for players to have fun. We're not going to limit its
use because of that, but we hope players will be sensible
with them."
Heh. iRO players? Sensible?
A question I've asked quite a few of the more fanatic
DBers is, "What do you consider 'moderation?'
A hundred branches? Two hundred?" None of them gave
me a response except ' shut up n00b ima spam dbs in culverts
now ;) ' or avoided the question entirely.
Let's go to some other points. I'm sorry if I happen to
sound like a little tattletale baby when I quote the rules,
but you have to face it - these rules are there for a reason,
and no matter what you might think from wallhacking in the
Counterstrike public servers, they were not made
to be broken. (Seriously. Some of the griefers have
told me "hahaha their r no rules!!!!" in response
to that.)
Take a look at these two offenses:
"All kinds of rude behaviour (that
is regarded as doing harm, annoying or intercepting other
people while playing)"
"Skill Abuse (Icewall abuse or teleport abuse to harm
or annoy other people)"
Both of these offenses can include
using dozens of dead branches in towns or spawn points. (After
all - people are annoyed and killed by people who use
dead branches to grief, otherwise that Dynamic FAQ question
wouldn't be on the list, nor would there be ANY opposition
to dead branching at all. Nor would several groups (such as
the Crusaders of Rune-Midgard or, as I've heard through the
grape vine, Merchant Guild) prohibit and take an official
stance against that kind of griefing.)
The second offense may be included, but probably less so -
however, the dead branch is an item that uses a type
of skill to summon a monster - it just doesn't, er, 'reveal'
itself to be one like the Yggdrassil Leaf does (or the Talisman,
once it gets into RO).
It's true that dead branching is not explicitly listed in
the list of offenses - however, it doesn't take a scientist
to know that dead branches used in a crowded area of town
with the intent of creating as many dead bodies as possible
constitutes harassment or an attempt to harm players in-game.
And if you're still skeptical, there's always the fact that...
Gravity HAS Banned Some People For Dead Branching
From what I've heard, people have been banned after
they had flooded a city or a Kafra spawn point with dead branches.
That alone would be the final word in an argument like this.
Even if Gravity is unwilling to hardwire dead branches as
to be unusable in places frequented by people who don't want
to be killed by a monster, they are still punishing the griefers
who try it.
Of course, it takes a GM to know who's doing it or not - trying
to catch evidence of someone who has griefed is nearly impossible
with their current state (and that's probably why so many
people enjoy doing it - there's a very small chance that you
can get caught).
The Opposition Flames Back
As I said earlier, most people who speak up against
dead branching are often curbstomped by the dead branch enthusiasts.
I've seen some rather disgusting instances on pak0 when it
was up, including people saying "This is what makes dead
branching towns so enjoyable; when people get angry like this."
(Total griefer behavior there!) It's even worse
on RO-World, and a big reason why I don't go there.
Despite the obvious fact that many dead branch addicts do
it because they enjoy harassing others (a statement that most
of them would laugh at in glee), there are those who will
say they don't do it to massacre others - that they do it
for the people who beg for more.
As I said in a reply to a shoutbox entry by arkie, I was a
bit surprised when I didn't get flamed - at all - during
the time the comic concerning RO lamers and MMORPG karma was
first put up. arkie accused people against town massacres
of being whiners and took on a "shame on you!" tone.
"Shame on you! These people spend so much money on dead
branches so you can have fun and you just whine whine whine!
>.<!"
If only it were true; if only most of the griefers did it
for people other than themselves to have fun - alas,
that's not the case. Otherwise, the dead branch griefing community
wouldn't have violently flamed me for suggestions I made that
would have solved the problem of involving people who didn't
want to get involved.
You see, from what I've heard by people who play on other
language servers, iRO is one of the more vulgar ones when
it comes to dead branching in towns. In jRO, the brancher
will release monsters one at a time and resurrect
anyone who falls in battle. In cRO, people will go to a
secluded area and form a ring around the dead brancher.
In iRO, the dead brancher will carry bucketloads of branches
to the nearest crowded area full of vending merchants and
people generally not in a position to defend themselves, and
then release them all in one massive horde, hoping to overwhelm
people that might just happen to be alert and kill them. When
they're done, they take pictures of the bodycount and go to
their favorite iRO community forum to post pictures and giggle
like a schoolgirl.
You can easily see the difference. If this were about
spending your money as an altruist so that people in town
could have fun, you obviously wouldn't be out to kill as
many bystanders as possible, would you?
For people who actually do release dead branches
in town so that people can have fun and not die senselssly
for your amusement, consider this: Why not announce you'll
be releasing dead branches and request people to follow
you to a secluded area in town if they want to fight them?
I know people who do this and they will get quite a few
eager participants every time, and not only does this allow
people in town who like fighting summoned monsters
to have fun, but it also doesn't involve people just
trying to get through town or complete an NPC quest, or
people who are vending.
That's how it should be, in my opinion!
In Closing...
To review what I've said, dead branches are an
enjoyable item, whether by yourself or with friends, but they
are easily abused. There are people out there - quite
a few - who loathe the abuse of dead branches, and while Gravity
has been reluctant to hardcode the items to prevent such sensless
griefing, people have been apparently punished for their "db
massacres" and while it is not directly listed in Gravity's
list of offenses, mass dead branching of towns and spawn points
does qualify as harassment, possibly even skill abuse.
If you happen to be a dead branch enthusiast, please think
about what I've said. Likely if you're a griefer who enjoys
putting others in bad situations for your own amusement,
you'll just giggle over this essay and not care. If, however,
you truly do dead branch in towns for others' amusement,
then you should consider trying to minimize collateral damage
- please, don't be a griefer!
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